Andy Sneap Superior Drummer Presets S
Here's what Toontrack has to say. What do the bands Megadeth, Accept, Killswitch Engage, Exodus, Cradle of Filth, Opeth, Testament, Soulfly and As I Lay Dying all have in common? Okay, yes, they are all heavy bands - but other than that? Andy Sneap is a world-renowned musician, engineer & producer - a true triple treat.
With awards and accolades spanning from continent to continent, Andy has carved out his niche as the 'go to' guy for making great sounding metal records. Now, what do you & Andy Sneap have in common? Superior Drummer. Andy has partnered with Toontrack to create a suite of Superior Drummer 2.0 presets for you, to help bring you one step closer to your ultimate metal sound! This package, designed as an expansion for our industry standard Superior Drummer 2.0 SDX Expansion Metal Foundry, contains signature Andy Sneap drum presets for taking your mixes to the next level! Just fire up your DAW of choice & insert Superior Drummer 2.0 as a virtual instrument. Load the Metal Foundry SDX and select the preset that sounds best for what you are doing.
- More Andy Sneap Superior Drummer Presets S videos.
- Superior Drummer. Andy has partnered with Toontrack to create a suite of Superior Drummer 2.0 presets for you. Metal Foundry Presets - Andy Sneap.
Superior Drummer 3 comes with a wide range of presets geared towards metal. Here’s three of the collaborators sharing their thoughts!
Mix your masterpiece. It couldn't get any easier. Metal Foundry Presets - Andy Sneap.the sweetest five words to happen to metal music since 'for whom the bell tolls.' Presets designed to work with Superior Drummer 2.0 and the Metal Foundry SDX library only. Pricing and Availability: €7 More information:.
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I'm not a big fan of Sneap's stuff, but I thought it'd be interesting to check it out. Even though I don't like a lot of the drum sounds he goes for, I still found it pretty cool to poke around in. Gave me some different ideas on how to process things, he does a lot of layering on the snare drum and some on the kick, etc.
Because he stacks a lot of stuff and uses the chamber mics and whatnot though, his presets in full take up to 1800mb or so. Worth getting I think (and it costs bugger all anyway). Yeah, you have to pay, but it's really not that much money. And then it's just small download from their site, so you can start playing around with it straight away.
That said, if you want to actually learn anything from his presets (rather than just loading them up and using them as they are), you're pretty much going to have to learn your way around S2.0. He makes good use of the nodes for the snare and kick, and also makes pretty good use of the mixer.
Andy Sneap
Lots of parallel comp/EQ using the aux channels. First night I played around with it, I basically spent the whole night just sitting there with one preset, solo'ing tracks and hearing what he had each channel doing, listening to what each of the four (:? ) stacked snares was adding to the sound, going through all his bleed settings, comp/EQ/filter settings, etc. The S2.0 interface does have a lot of depth to it, but it's all quite clear and logically laid out IMO. The other presets also sound pretty wicked, but I haven't yet put them into multi channel templates.
It takes quite a while to do it, cause i take out all the plugins in superior drummer and insert plugins in Pro Tools and match the settings to the ones in the SD preset. It makes it so much cooler to be able to change all the processing and everything within the pro tools mixer One thing that made the kick drum sound so much bigger was to do the offline bounce in the SD GUI and then you got all of the bleeds and everything. I usually bounce all the tracks with bleed and also without bleed and then I got perfect triggers hehe I also then duplicate then ambient mic and pitch shift it down an octave, compress it, filter everything above like 800hz and mix it in a little.
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The kick, toms & snare sound huge then. Intense low hz thump. Something i read that Joe Baressi does hehe But yeah i do agree, the kick doesn't sound to real straight out of SD. But to me it everything changes after the offline bounce. But thanks for the input Cheers cheers.