Zbrush Central
Founded in 1997, Pixologic Incorporated develops and markets innovative software tools for the film and video, games, graphic design and illustration markets.
Prop Creation This Workshop will cover various ZBrush features such as the ZModeler Brush, Gizmo3D, Live Boolean, Dynamesh, and Surface Noise to create a bladed weapon prop. Swords and knifes are often created to accessorize models. Using ZBrush these weapons can be easily created for use as props for character models, conceptual artwork, or even used with 3D Printing for Cosplay or Product Design. Live Boolean Welcome to the Live Boolean Workshop! Here you'll discover 3 Lessons including examples of hard surface and organic Live Booleans, a step by step follow-along, and lastly how to use the Show Coplanar and Show Issues buttons when creating your own meshes. Gizmo 3D Welcome to the Gizmo 3D Workshop!
Here Joseph will cover how to get started and how to use the Gizmo 3D.The Gizmo 3D is a simple yet powerful tool within ZBrush, learn this along with it's sibling Transpose to become a ZBrush master! The Basics of ZBrushCore Welcome to ZClassroom!
Zbrush 3.5
If this is your first time using ZBrushCore, your first time coming to ZClassroom, or you just need to brush up on your ZBrush fundimentals, this is a perfect series to check out. Head Sculpting with Steve James Welcome to a six part Workshop completely in ZBrushCore, hosted and taught by Steve James. This series will focus on a head bust from start to finish. Follow along or use Steve's workflow to create your own character. Changing Languages English isn't your language of choice, no problem, follow this lesson to find out how to change ZBrushCore's language settings. Pixologic is pleased to bring you the #AskZBrush system - an exciting way to get answers to your questions about ZBrush features.
More than 250 questions answered, and climbing! Using Twitter, simply ask your question with the hashtag #AskZBrush. Our experts @Pixologic will review the question and where practical follow up with a short video containing the answer. The #AskZBrush system is set up to provide answers to questions that would generate 3-10 minute videos. Our specialists won’t answer broad training or tutorial-type questions such as, “How do I sculpt a full character?” Rather they will focus on specific questions like, “How can I sculpt on thin pieces of geometry?” or “How can I display reference images with SpotLight?” Keeping the question simple and specific will increase the odds of your question being answered! We now have two playlists. The top one is for #AskZBrush Vol.2, which will contain all videos created after the release of ZBrush 4R8.
The lower playlist is the archive of the original videos, with 200 informative answers. Here is the playlist from #AskZBrush Vol.2! PLMjnnUF3eJFfr2RsjA7OKHUKGXl4Aicag And here is the playlist from #AskZBrush Vol.1 PLMjnnUF3eJFcO0e6lM2xSQ4xiexTvYfk. CamilleKleinman: Thanks a lot, your marvelous stuff is amazing Magnus3D: Thanks buddy, getting the likeness was really tough for me sagiarts: hehe thanks for the kind words man, yea m working on it Webhead: Thanks buddy SolidSnakexxx: Thank you remcv8: Thanks man, yeahhh. I m happy to see it on the top row dillster: Thank you so much KSMSH85CG: Thank you Kasim bhai for the motivation, sab aapki dua hai mirrored:Thanks dude, yea sure, it was just a polymesh model covering the tear duct with complete transparent material on with high refractive shader Max33:Thanks you so much Rogan: Thanks dude.