Splinter Cell Chaos Theory Rip
TL;DR. Come up with a clear title; avoid sensationalism. Clearly describe what you wish to discuss in detail in the message body in a meaningful manner. Focus the discussion in a specific direction and avoid general questions ('what are your thoughts', 'what games/mechanics are x', 'discuss', yes/no questions, etc.). I think the old Splinter Cell games' secret sauce was the realism. Everything from the aesthetic to the gameplay to the story to Michael Ironside had a realistic focus that added to Sam's badassery.
The game did not cut corners with this idea. Back when Ubisoft made better games and had creative freedom they had no problems creating a game where the focus is to slowly creep through poorly lit areas and wait for NPCs to move in predictable directions. This probably sounds like a nightmare to an executive in a suit.
But this game was the real deal. You had choices, you could feel free to run through an area - and get heard and get the alarm sounded and get shot to death easily. You're the ultimate badass, not an invincible bullet sponge.
Sam's abilities were believable tricks like hanging from pipes, shooting lights out and breaking necks. Chaos Theory introduced the sound-meter that told you how loud your footsteps were in real time. Once again, the business exec is scratching his head, thinking it sounds boring. No, this was another level in stealth gaming. Realism; it's not for everything, but it is for stealth. What's the point of playing a stealth game if it didn't adhere to realistic stealth rules? What if you could sprint through or enemies didn't react to seeing dead bodies?
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What's even the point of having any stealth in a game like that? The fun of it is to agonize in low light as you creep up close to a guy to take him out and hide his body before the scripted sequence has his buddy enter the room and start chatting. The new Splinter Cells are fast paced and in Conviction you have a god-mode ability and I can't help but assume it is because of an asshole in a suit who said something like 'games that sell are fast and loud and easy and pretty.' I'm the only person I know whose favorite games were these so I thought it would be good to hear others' thoughts, maybe i'm overrating this realism thing. I love Metal Gear Solid but there always seemed like a disconnect when you would spend most of the game relying on sneaking around and then you fight a boss who shoots bees out of his arms or something.
I wouldn't say realism so much as believability. There are plenty of ways that the game was unrealistic, but everything was excellently presented in a way that felt internally consistent and believable.
Chaos Theory was a perfect storm of literally every part of the game being super excellent. You like level design?
This has superb level design. You like difficulty? This had the perfect level of 'firm but fair' difficulty.
You like music? 10/10 soundtrack by Amon Tobin. You like to laugh?
The script is surprisingly funny in a way that doesn't break the seriousness of the setting. You like graphics? The game STILL looks good to this day. If you try to go whiz-bang-shooty it even has some pretty decent combat AI that I didn't notice until my 3rd or 4th playthrough because of course it's a sneaky game. The biggest drop in quality for Conviction and Blacklist, for me, was the fact that they turned Sam into a superhero.
He moves too fast, scales walls and pipes like Spiderman, can take anyone out with almost no effort. These might intuitively seem like things that would make the game play better, but ultimately they ruined the feeling of tension. Splinter Cell worked as a plodding, atmospheric, dark game where even 1 or 2 enemies felt like a big threat. By turning Sam into a superhero you remove that tension because even on the hardest difficulties nothing really feels like a challenge. They also ruined Sam's character - he was a gruff old man with a sarcastic and cynical outlook on the world, now he's just 'white guy protagonist #687.' They sandblasted all personality away from him and inexplicably made him 20 years younger. What I'm saying is, the development of Conviction and Blacklist basically said 'what was it that makes Splinter Cell good?'
Then they took those things, put them in a box, and buried the box under cement. I appreciate that Amon Tobin is mentioned in the top voted comment. That soundtrack wasn't just 'Amon Tobin does a video game soundtrack', that was 'Amon Tobin makes an album that works as a video game soundtrack'.
I'm consistently awed that his score isn't mentioned in various threads regarding great music in games. Nobuo Uematsu is great, sure, but Tobin's score completely transforms Chaos Theory. Listening to it outside of the game makes you wonder how it could possibly fit in a military stealth game, but then you play the game, and it somehow perfectly complements the experience. It's really brilliant work, it adds so much context to the game, and the way each track scales with regards to what's going on in the gameplay is really awesome.
Remember hearing Sam grunt and groan occasionally as he scaled pipes or climbed over walls? It really sold the idea that he was an old, retired badass coming back for 'one last mission'.
Oh, and to add to the perfect storm of all components working well together? The camera is perfect. Super responsive, shows you what you need to see, you're never fighting it or trying to make it do what you want. The camera in CT did what most third person games of the era couldn't do: not make you hate it. That was my main reason for loving Chaos Theory; Sam. For pretty much every reason, he's probably my favourite controllable protagonist in any game.
He's heavy, clunky, slow, yet brilliantly capable. You're able to do any one thing you could want to do in a stealth action game, but you have to strategise beforehand cause you know you're not gonna be able to do it instantly. If you're caught in MGS, you just shuffle sprint away and hide in a cupboard, but if you're caught in a pinch in SC:CT you best be either fucking brilliant at the controls or have prepared ahead, cause stabbing that one guy's gonna give them enough time to kill you and you won't be able to scale that wall in time to get away. Plus the fact that Michael Ironside gave what is still my favourite voice performance ever, probably why i resent Blacklist so much.
Splinter Cell Chaos Theory Pc Controller
Hello everyone, I know this discussion question has been asked before, but I think it's important to always discuss as time progresses and more games and more specifically more stealth games come out, So I ask 1. What is your favorite SC and why and also favorite mission and why? 2.When do you think the next SC will come out and what would you like to see, ie Story? Mechanics of gameplay? Perhaps a controversial one, do you think Splinter Cell is a dying franchise? Cheers, I look forward to all your answers! Long story short, Chaos Theory is the poster child for the Splinter Cell franchise.
You probably won't see another Splinter Cell game for a long while. The original Splinter Cell team has largely disbanded and the last release, Blacklist, was a collosal failure in terms of sales. Is it a dying franchise?
It's already dead; the question is whether or not it'll be revived. My guess is that it'll be a long time before they'll feel the need to take the risk in reviving the series when they have year after year of Assassins Creed, Far Cry, and new IPs that are almost guaranteed profit. Chaos Theory and Blacklist. I love the Train level from Pandora Tomorrow and the Bank mission in Chaos Theory. Favorite in Blacklist is American Consumption.
I really want a new splinter cell but I think it will take a few years before a new one comes out. Only thing I really hope for is Briggs as Protagonist, Sam as Leader in the Base and more customisation. Let me wear my goddamn balaclava whenever I want. Yes it is sadly dying. The last 3 games weren't that well recieved.
Neither by the fans nor by the critics. Personally I love them all but that's just my simple opinion.
I think that the series was mostly marketed properly; it's just that pure raw stealth gameplay has never been a huge seller. With the exception of Conviction, every single entry in the series sold worse than the one before it. Fans of the series, especially in this subreddit, love to rip on Conviction, but there's a reason that it's the best-selling title in the series. You can do all the marketing you want, but if people don't buy your game, they don't buy your game. It's a bit like Hitman - it sells enough to perhaps justify its ongoing existence, but it's not at all a blockbuster.
Mind you, its worthwhile to note that while it did sell better than others, a game selling well isn't really a testament to how well it is received. For example, Resident Evil 5 sold 6.70 million copies, but people often remember along with a huge amount of the people that received the copy systematically lambasted the game.
It is now remembered as a truly reviled game, completely unworthy of the franchises namesake and legacy and the same thing goes for Resident Evil 6 as well. Take the reception those games have gotten to the reception of Resident Evil: Revelations and its sequel, as well as the demanding of the remake of Resident Evil 2 and 0. I tend to think the most important thing about a game isn't about how well it sells, but how much of a reception it will have. CoD sells like candy coated crack every year, but is considered the butt of the joke of the industry.
Right, we can ignore the mechanics that make the game so god awful and just focus on the tone. At what point was there ever a joke in the entire game about the stupidity of soldiers or the incompetency of intelligence agencies being a result of bureaucratic meddling or hell, just really dark humor that leaves you thinking, 'Well, at least my situation isn't that fucked up?' Never once did I hear the joke being made. Not to mention, where was the banter, where the fuck was Fisher's dry commentary, where were the self-aware video game moments? It's all gone.
Basically not just in mechanics, but also in tone is what makes Conviction such an ass backwards way of designing an SC game. My fave SC is Chaos Theory, for me it's the best stealth game ever made. The bank level has many ways of completing the level, the music is cool, the banter is fun to listen to, it's just a perfect idea: A bank robbery by the best stealth operative in the world. I would like an old fashioned Splinter Cell with new tech (although that would require effort of Ubi's part) They made an amazing lighting engine in 2005, why can't they make something as good now? Give me Chaos Theory 2 with Coop and I'll be very happy. I don't think it's dead, but we're going to get a Blacklist style game again IMO. I don't like Blacklist because of Sam looking like a 20 year old with greyish hair and everything is so serious and toneless.
I didn't get a chance to play Conviction (PS3) but I love the way it looks, the style with the words on walls and almost comic book style shadows and environments just speak to me. Like most others, my favourite is Chaos Theory. It implemented enough new features to take off the 'unforgiving' edge that we had in the previous two titles, while not fundamentally altering the gameplay. It had humour, enough characterization that I cared about the people in the game, and the AI was strong enough that it presented a constant, but not overbearing challenge.
Splinter Cell Chaos Theory Windows 10
Favourite mission? I have a soft spot for so many of the Chaos Theory missions, but also the Shanghai hotel in Double Agent, the reservoir in Conviction, and the Hacker's Den in Blacklist.
Probably would have to go with Chaos Theory though - the bathhouse has the best dialogue, but I tend to think that the Penthouse has the best design. I hate picking my favourite mission.
IF we see another Splinter Cell title, we won't hear about it for a few years. It was four years between Conviction and Blacklist, but Conviction was actually a success, whereas Blacklist was a (sales) failure. I'd say maybe 2019, which means an announcement in 2017, if we're lucky. I'm guessing that it's a dead series though. Every title in the series sold worse than the one before it, except for Conviction. As much as we all want a new title, Ubisoft isn't a charity. If it's not as profitable for them as the next Assassin's Creed or Far Cry or Just Dance, then I can't blame them for not taking the risk on it.