Dmc 2 Pc Game
I've been thinking a bit about DmC. Let me get my Devil May Cry street cred out there before i get slammed, I've been playing since they first came out with DMC1. I've played every Devil May Cry, the 3rd one is def my favorite (non special edition). Having said that I've beat and completed achievement wise DmC.
Download Devil May Cry DMC 2 pc games setup.exe file full version direct link for windows. Devil May Cry 2 is still one of the best action games ever made. Jan 30, 2003 In the end, Devil May Cry 2 is a big disappointment. Xbox One, And PC. The first three games in the DMC series are headed to new platforms.
For us vets, this was a pretty simple task. What I'm curious about is, if they were to make a 2nd game.what would you add or change to make it better? For me.after being spoiled with DMC3-4's action oriented cut scenes i was kinda sad to see that the stylish flare in the cut-scenes in DmC were dulled.
Yeah story is better.but i'd like my cake and eat it too. This is more a gripe at the game (SPOILER BTW). I wish they'd started Vergil off stronger than Dante. Having Dante stronger than Vergil from the beginning made it obvious who would win in the end.thats.kinda lame NT. Lock on is needed.For sure.
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I heard people compare the free=ness to Ninja Gaiden or God of War.which others were quick to point out.its not the same. This is true. Get a lock on. The stages and background. This is kind of a weird complaint.since im kinda split on this.
On one hand i feel that the new art direction was cool and fresh. On the other, the styling and colors reminded me too heavy of enslaved (Which i didnt enjoy) and brought upon negative feelings.
I actually really enjoyed the enviorments in DMC4. I think a mixture of 4 & 1 would make for beauty and dark.which would go well with the nephilim theme. So if Dante is Angel and Devil.wtf is his Angel Trigger? Click to expand.The only thing i'd disagree on was the story part. I would argue that the story was better in Ninja Theory's hands. The made Dante believable and the character development seemed rather genuine. All the cutscenes felt weighted, and the motion capture used to do the faces captured ever subtlety in the actors face.
Which for me, really helped sell its story. They retread old ground, but it was done well. I went through the concept art having to do with the demons and such.
It really is a pity. They had some stellar and truly frightening and grotesque creatures in their arsenal. They didn't put them in the game though.
Their concept art really shows a lot of great ideas. I agree with you on the enemies and bosses. Level designs were singular in focus. But how would you improve upon that?
More puzzles or wide open spaces? DMC for me was all about getting to the next fight. I would almost argue exploration wasn't a big factor.but it is fun running around as Dante and Even Nero in large places trying to figure out where to go next, and who to fight next. Well I'm not going to bomb this thread and make it go off the rails with another story discussion, I'll just say I thought the story was just as poor as the other games and still had flat boring characters. Regarding level designs.
There was way too much platforming in this game, the platforming-to-combat ratio honestly felt like 1.5 or 2 to 1 in ratio. They even started throwing platforming into boss fights. Which really felt tedious and just padded out the fights. I actually missed a bit of the revisiting levels/areas that the old games did. Not to DMC4 levels, of course, but I liked how in DMC1 and DMC3 you'd revisit certain areas with a different objective.
This way you could more naturally get to secret missions and find hidden items more organically and werent forced to replay old levels just for one or two things. The level designs were actually pretty bland as well when you strip away the cosmetics. Pretty much all of the places were you fight enemies are large open single-tier rooms/arenas.
The level design in DmC, combat wise, is very DMC2-ish. Click to expand.Disagree x1000. The new Dante isn't any more believable then the old one. Dante is such an unrelenting asshole in this game that I would argue he's far less relatable too and possibly even less realistic then old Dante. While old Dante's incessant crazy-ness and constant joke cracking are by no means a common trait among people, it's easy to watch Dante and connect with him a bit simply because he's a walking commentary on various parts of life that we can relate to, such as ultimately unsuccessful attempts at ignoring Lady and Trish's argument at the end of DMC4. There's a not a whole lot here that's super relatable, but the little he has is preferable to the zero Donte has. As for Donte, I wasn't able to connect with him at all.
The guy's such a douchebag throughout the entirety of the game that it was impossible to like him at all, which is one thing the old Dante had nailed down(while he was insulting and silly, he was never a straight up asshole, and he was far more clever in his lines). Donte here is just a massive dick. Calling people fatasses, flipping people off, calling others ugly sacks of shit, dropping the f-bomb all over the place, etc. While a little swearing here and there can be funny, Donte goes so overboard with it that it loses all sense of believability and humor and turns into something that sounds like it was written by a 12 year old who just watched Arby n' the Chief for the first time. His character development is also incredibly unbelievable as well, likely because Donte remains such a full out asshole throughout the latter portions of the game even when he's supposedly changing for the better.
Bragging about how he made Mundus' child explode into 'little wet chunks,' and then supposedly becoming this emotional guy who cares about people is a little difficult to believe. Yeah, I know, demon children aren't humans, but Donte never does anything throughout the entirety of the game to suggest that he begins to care about humanity at all(and he certainly doesn't at the beginning), and at the end of the game we're suddenly supposed to believe that he now wants to protect them. Haha i see you guys are pretty passionate on the story. Haha while I disagree, I will have to admit that Dante's quips in DmC weren't all that great. They weren't cheesy good like the original devil may crys. Something about the new Dante did resonate with me.
Maybe its all the Mindless Self Indulgence cds i listen to?:: Shrug:: I felt like the time it took to play through, discover Dante's past, and how the demons were screwing over everyone in the world.Dante believable made the shift. Could things be better hell yeah.but to me it just seemed more coherent than other DMC stories. BTW is there a taunt button in DmC? I miss my taunt.:c Do you think the Triggers could have worked like the styles in DMC3? Right trigger - Royal guard Left Trigger - Trickster No Trigger - Sword Master And do we really need a gunslinger?
Those attacks could kinda be integrated into the controls using the range button. Or were you guys down on the trigger modifiers? Another Addition i'd make for a possible DmC would be bringing in Trish or Lady. I was kinda let down when i realized Kat wasn't going to be revealed to be either one of those characters in the end. I kept looking for the twist. Click to expand.Believe it or not, I'd prefer Capcom just let the DMC series die peacefully over continually attempting to 'modernize' it.
The original DMC format was perfect for the game it was trying to create: Simplistic story that establishes the main characters without the need for plot devices, funny and enjoyable protagonist, side characters that are memorable without getting in the way of the game, plenty of loose ends for future games to pick up on, etc. There's no reason for the series to be rebooted in the first place.
The world it had was perfect for what the type of game it was trying to create. A new universe for DMC will inevitably be inferior to the old one simply because the type of game DMC is meshes perfectly with the universe it already has. I guess I'd be willing to give Capcom another chance at rebooting the DMC franchise, but it absolutely would have to bring back the key concepts of the DMC franchise and quit attempting to write an emotionally engaging story. Even if they somehow succeed at making an emotionally engaging story(which they failed massively on IMO in DmC), it'll likely just get in the way of the gameplay itself, as was evidenced by all the constant cutscenes interrupting gameflow in this one. I just don't see what another Classic game could offer.another demon king?
Another wanna be demon king that's human? A Vergil-as-the-main-bad-guy game?
All of these things have been done before. I'd like to see them continue DmC, but it obviously needs to take certain ques from the Classic series. Hard lock, more mystical environments (I liked the contemporary environs in DMC2 and DmC, but they are painfully bland), more inspired enemy designs and tactics. I think we can all agree that DmC was an attempt that fell short because NT just didn't push the envelope far enough. That's all I ask for out of the next game.
Make it crazy. Make it nuts. But with a reboot, there's a lot of potential for new areas of the mythos. With the Classic series, I fear they either open new plot holes (bringing Vergil back from the dead, for example), or we would just get another DMC2/4 where it's less of a grand epic adventure and more of a 'just another day at the office' game. DmC2 could allow for Dante to actually begin the Devil May Cry shop, angels making an appearance (which is something the Classic series simply wouldn't allow for), and who knows what Vergil's story will do once we get Vergil's Downfall.
We may see Vergil become more like his Classic self, diving deep into Hell to seek the power of his father, Dante struggling with his inner demons (literally).all this is just what I meant by NT didn't push it quiet as hard as they could. A reboot would've been a great idea without further convoluting the story, the simple fact is they screwed it up. Click to expand.Maybe.but I'm kinda with Devil-In. The possibilities are interesting, and the story really only just now got started. Text speech pro review. Demons have no where to be but in the human world or in their demon realm now that Limbo is gone.
Trish, Lady, Nero and Lucia haven't even been hinted at our introduced. Dante's got a lot of work to do, and opening the Devil May Cry bar actually makes sense now.
He can become the Devil Hunter that the demons all fear. Seriously though, what i would like more than that.would be if they could run both Devil May Crys in parallel. Kinda how DC or Marvel have alternate universes and what-ifs. That could be the same for Devil may cry.
Fans could get their DMC5 and their DmC2 and pick their preference (I'd get both). That might be too much to ask.but not really if you think of the resources capcom has at its disposal. Whats the original DMC team doing now adays anyway? Dragon's Dogma (Actually loved this. Great for a new IP)? Put'em back to work on DMC. Click to expand.I don't think it would necessarily have to include another evil overlord attempting to destroy the world.
They could do a game off of DMC2's ending(even if they'd rather pretend it didn't exist) where Dante goes through the demon world in order to escape. Or have another demon hunter that shows up in whatever town Devil May Cry is in that challenges Dante for business. Or they could pull a Metroid, where Dante travels somewhere mysterious, not knowing what awaits him, and uncovers some shady organization. I think as far as DMC story goes, thinking a bit more outside of the 'Evil Demon/the Pope wants to conquer the world' synopsis would be good for the series. Lock on as everyone else said, especially when that stupid shielded witch comes on the screen, Brings out those fire swords AND you have those Fire and Angel dog beasts all on the screen at once. I am forgiving about the Devil Angel trigger thing, just because they are mixed doesn't mean they have to get both powers I guess, or maybe it was either or and he just happened to get Devil Trigger. Dante seemed more brute strength while Vergil was defensive, teleporting, Duplicated himself to attack while healing.
And he did have strength, he slammed Dante back no problem with one hand, I just wish they showed off how strong he COULD be. I miss the old wall jumps, and acrobatics, I miss the old weapon choices, Dante may have had 3 blade type weapons in this game but the moves you get for them were pretty much Rebellions old ones from past games and Devil Bringer, so they weren't really that new. DMC3 had a unique selection, an electric guitar! Like come on. Throw in a taunt Throw in more bosses, or sub bosses at least. They made the old Dante so strong now everything that attacks him is just nothing to him.
In the anime which people hate, every episode was just him being awesome with no challenge, anti climactic really. Lock on as everyone else said, especially when that stupid shielded witch comes on the screen, Brings out those fire swords AND you have those Fire and Angel dog beasts all on the screen at once.
I am forgiving about the Devil Angel trigger thing, just because they are mixed doesn't mean they have to get both powers I guess, or maybe it was either or and he just happened to get Devil Trigger. Dante seemed more brute strength while Vergil was defensive, teleporting, Duplicated himself to attack while healing.
And he did have strength, he slammed Dante back no problem with one hand, I just wish they showed off how strong he COULD be. I miss the old wall jumps, and acrobatics, I miss the old weapon choices, Dante may have had 3 blade type weapons in this game but the moves you get for them were pretty much Rebellions old ones from past games and Devil Bringer, so they weren't really that new. DMC3 had a unique selection, an electric guitar! Like come on. Throw in a taunt Throw in more bosses, or sub bosses at least. They made the old Dante so strong now everything that attacks him is just nothing to him. In the anime which people hate, every episode was just him being awesome with no challenge, anti climactic really.
Click to expand.I loved the opening theme to the anime. Hey I'd add a run like in DMC4. When you run for a little bit you break into a sprint. I know someone mentioned it earlier, but less platforming would be for the best. More unlockable costumes. I know they released some as DLC.but it was a real bummer to find out Dante only Had 3 costumes.and you saw all 3 of them in your first play through anyway.
DMC you earned your rewards. After my 2nd playthrough i think.there was nothing left for me to earn.SO i was literally just beating mode after mode for achievements. Had all the costumes, had all the ranks.After DMD i had super Dante.all that was left was concept art. Click to expand.You have no idea how much I was expecting Vergil to emerge from the Savior once Dante returned Yamato. Yet another in the ever growing list of missed and failed opportunities in the entire franchise. Didn't the manga tell us Nero is Vergil's son with a prostitute he found when researching Sparda and visiting Fortuna? If true, that's why I do not understand why people want Nero in more games over Dante.an estranged nephew over the admitedly more powerful, more fleshed out main character?
If DMC5 were to happen, I would want it to take place after DMC2, with Vergil being reincarnated through continued possession of Nero. Maybe have Nero seeking more pieces/fragments of the 'Dark Angel', becoming more and more demonic until the Armor of Nelo Angelo overtakes him, giving birth to Vergil in a younger body. I also would kill to have a DMC2 Dante using Ifrit and Vergil using Beowulf in a knock down drag out fist fight. But, if Vergil were to be reincarnated, that opens a huge plot whole for why Sparda wouldn't be reborn. Personally, that's why I was hoping high for DmC. Not for a reboot, but just a retelling in a more contemporary setting.
To bring much needed context to the games, rather than content. Click to expand.You have no idea how much I was expecting Vergil to emerge from the Savior once Dante returned Yamato.
Yet another in the ever growing list of missed and failed opportunities in the entire franchise. Didn't the manga tell us Nero is Vergil's son with a prostitute he found when researching Sparda and visiting Fortuna? If true, that's why I do not understand why people want Nero in more games over Dante.an estranged nephew over the admitedly more powerful, more fleshed out main character? If DMC5 were to happen, I would want it to take place after DMC2, with Vergil being reincarnated through continued possession of Nero. Maybe have Nero seeking more pieces/fragments of the 'Dark Angel', becoming more and more demonic until the Armor of Nelo Angelo overtakes him, giving birth to Vergil in a younger body.
I also would kill to have a DMC2 Dante using Ifrit and Vergil using Beowulf in a knock down drag out fist fight. But, if Vergil were to be reincarnated, that opens a huge plot whole for why Sparda wouldn't be reborn.
Personally, that's why I was hoping high for DmC. Not for a reboot, but just a retelling in a more contemporary setting. To bring much needed context to the games, rather than content. But with a reboot, there's a lot of potential for new areas of the mythos. With the Classic series, I fear they either open new plot holes (bringing Vergil back from the dead, for example), or we would just get another DMC2/4 where it's less of a grand epic adventure and more of a 'just another day at the office' game. DmC2 could allow for Dante to actually begin the Devil May Cry shop, angels making an appearance (which is something the Classic series simply wouldn't allow for), and who knows what Vergil's story will do once we get Vergil's Downfall. We may see Vergil become more like his Classic self, diving deep into Hell to seek the power of his father, Dante struggling with his inner demons (literally).all this is just what I meant by NT didn't push it quiet as hard as they could.
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A reboot would've been a great idea without further convoluting the story, the simple fact is they screwed it up. Click to expand.is not as broad as you say i fear. After that ending,and probably the complete fall of vergil on the DLC,we have 3 scenarios at best: the return of 'vengeful'vergil(copying DMC3)but mischaracterizing even more vergil,because now he would be a straight up villain trying to get dante the introduction of angels,wich could mess up even more the new narrowed game mythology or dante opening the DMC office to fight another threat,wich i believe is one of the critics people have with bringing back classic DMC. Click to expand.You have no idea how much I was expecting Vergil to emerge from the Savior once Dante returned Yamato. Yet another in the ever growing list of missed and failed opportunities in the entire franchise. Didn't the manga tell us Nero is Vergil's son with a prostitute he found when researching Sparda and visiting Fortuna?
If true, that's why I do not understand why people want Nero in more games over Dante.an estranged nephew over the admitedly more powerful, more fleshed out main character? If DMC5 were to happen, I would want it to take place after DMC2, with Vergil being reincarnated through continued possession of Nero. Maybe have Nero seeking more pieces/fragments of the 'Dark Angel', becoming more and more demonic until the Armor of Nelo Angelo overtakes him, giving birth to Vergil in a younger body. I also would kill to have a DMC2 Dante using Ifrit and Vergil using Beowulf in a knock down drag out fist fight.
But, if Vergil were to be reincarnated, that opens a huge plot whole for why Sparda wouldn't be reborn. Personally, that's why I was hoping high for DmC. Not for a reboot, but just a retelling in a more contemporary setting. To bring much needed context to the games, rather than content. Click to expand.I don't know if that manga is cannon, and I don't know if they straight up said he was his son, I think all that was said was a man with a katana showed up 16 years ago, no one has gave a direct answer who Nero is, which is fine I suppose.
I always assumed he was just possessed or got some of his power like a vessel, based on what he said. ' and if I become a demon, so be it. I'll endure the exile. Anything as long as I can protect her' Sounds to me he was at the right place at the right time, Vergil's spirit wandering, Nero was in the middle of battle losing, they both needed something his body was used. But I don't want to turn this into a 'who is Nero' topic so I'm sorry There is so much you can do with DMC but at the same time if you make your character too strong there is nothing left to do with him.and the events don't seem that threatening and then up anti climactic.
DMC4 was basically Dante was bored so he wanted to see what the kid could do. Click to expand.You have no idea how much I was expecting Vergil to emerge from the Savior once Dante returned Yamato. Yet another in the ever growing list of missed and failed opportunities in the entire franchise. Didn't the manga tell us Nero is Vergil's son with a prostitute he found when researching Sparda and visiting Fortuna? If true, that's why I do not understand why people want Nero in more games over Dante.an estranged nephew over the admitedly more powerful, more fleshed out main character? If DMC5 were to happen, I would want it to take place after DMC2, with Vergil being reincarnated through continued possession of Nero.
Maybe have Nero seeking more pieces/fragments of the 'Dark Angel', becoming more and more demonic until the Armor of Nelo Angelo overtakes him, giving birth to Vergil in a younger body. I also would kill to have a DMC2 Dante using Ifrit and Vergil using Beowulf in a knock down drag out fist fight.
But, if Vergil were to be reincarnated, that opens a huge plot whole for why Sparda wouldn't be reborn. Personally, that's why I was hoping high for DmC. Not for a reboot, but just a retelling in a more contemporary setting. To bring much needed context to the games, rather than content. Click to expand.I don't know if that manga is cannon, and I don't know if they straight up said he was his son, I think all that was said was a man with a katana showed up 16 years ago, no one has gave a direct answer who Nero is, which is fine I suppose. I always assumed he was just possessed or got some of his power like a vessel, based on what he said.
' and if I become a demon, so be it. I'll endure the exile. Anything as long as I can protect her' Sounds to me he was at the right place at the right time, Vergil's spirit wandering, Nero was in the middle of battle losing, they both needed something his body was used. But I don't want to turn this into a 'who is Nero' topic so I'm sorry There is so much you can do with DMC but at the same time if you make your character too strong there is nothing left to do with him.and the events don't seem that threatening and then up anti climactic. DMC4 was basically Dante was bored so he wanted to see what the kid could do.
I've been thinking a bit about DmC. Let me get my Devil May Cry street cred out there before i get slammed, I've been playing since they first came out with DMC1. I've played every Devil May Cry, the 3rd one is def my favorite (non special edition). Having said that I've beat and completed achievement wise DmC.
For us vets, this was a pretty simple task. What I'm curious about is, if they were to make a 2nd game.what would you add or change to make it better? For me.after being spoiled with DMC3-4's action oriented cut scenes i was kinda sad to see that the stylish flare in the cut-scenes in DmC were dulled. Yeah story is better.but i'd like my cake and eat it too. This is more a gripe at the game (SPOILER BTW). I wish they'd started Vergil off stronger than Dante. Having Dante stronger than Vergil from the beginning made it obvious who would win in the end.thats.kinda lame NT.
Lock on is needed.For sure. I heard people compare the free=ness to Ninja Gaiden or God of War.which others were quick to point out.its not the same. This is true. Get a lock on. The stages and background. This is kind of a weird complaint.since im kinda split on this. On one hand i feel that the new art direction was cool and fresh.
On the other, the styling and colors reminded me too heavy of enslaved (Which i didnt enjoy) and brought upon negative feelings. I actually really enjoyed the enviorments in DMC4.
I think a mixture of 4 & 1 would make for beauty and dark.which would go well with the nephilim theme. So if Dante is Angel and Devil.wtf is his Angel Trigger? Click to expand.1.
I was alright with it. I also understand where you're coming from. Two dodge buttons is kind of retarded. They should have had Vergil defeat Dante too!
They could have still had the exact same script at the very end! Just with Vergil defeated, but not killing, Dante and leaving.
This way there'd be a major cliff hanger having us and awe waiting for the sequel. But I guess they ended it the way they did for DLC plans. And now because of how it ended I won't fear Vergil because 1, he's capable of defeat, and 2, It was me that defeated him.
So if I ever face or have to face him - there's no fear whatsoever. As for Mundus, now this is a different story. Because Mundus was weaken and I defeated him with the help of someone else.
So, if I were to face him again I'll have that fear. You know what I mean? I've been thinking a bit about DmC. Let me get my Devil May Cry street cred out there before i get slammed, I've been playing since they first came out with DMC1. I've played every Devil May Cry, the 3rd one is def my favorite (non special edition). Having said that I've beat and completed achievement wise DmC. For us vets, this was a pretty simple task.
What I'm curious about is, if they were to make a 2nd game.what would you add or change to make it better? For me.after being spoiled with DMC3-4's action oriented cut scenes i was kinda sad to see that the stylish flare in the cut-scenes in DmC were dulled. Yeah story is better.but i'd like my cake and eat it too. This is more a gripe at the game (SPOILER BTW). I wish they'd started Vergil off stronger than Dante. Having Dante stronger than Vergil from the beginning made it obvious who would win in the end.thats.kinda lame NT.
Lock on is needed.For sure. I heard people compare the free=ness to Ninja Gaiden or God of War.which others were quick to point out.its not the same. This is true. Get a lock on. The stages and background.
This is kind of a weird complaint.since im kinda split on this. On one hand i feel that the new art direction was cool and fresh.
On the other, the styling and colors reminded me too heavy of enslaved (Which i didnt enjoy) and brought upon negative feelings. I actually really enjoyed the enviorments in DMC4.
I think a mixture of 4 & 1 would make for beauty and dark.which would go well with the nephilim theme. So if Dante is Angel and Devil.wtf is his Angel Trigger? Click to expand.1. I was alright with it. I also understand where you're coming from. Two dodge buttons is kind of retarded. They should have had Vergil defeat Dante too!
They could have still had the exact same script at the very end! Just with Vergil defeated, but not killing, Dante and leaving. This way there'd be a major cliff hanger having us and awe waiting for the sequel. But I guess they ended it the way they did for DLC plans.
And now because of how it ended I won't fear Vergil because 1, he's capable of defeat, and 2, It was me that defeated him. So if I ever face or have to face him - there's no fear whatsoever. As for Mundus, now this is a different story.
Because Mundus was weaken and I defeated him with the help of someone else. So, if I were to face him again I'll have that fear. You know what I mean? Click to expand.You have no idea how much I was expecting Vergil to emerge from the Savior once Dante returned Yamato.
Yet another in the ever growing list of missed and failed opportunities in the entire franchise. Didn't the manga tell us Nero is Vergil's son with a prostitute he found when researching Sparda and visiting Fortuna? If true, that's why I do not understand why people want Nero in more games over Dante.an estranged nephew over the admitedly more powerful, more fleshed out main character? If DMC5 were to happen, I would want it to take place after DMC2, with Vergil being reincarnated through continued possession of Nero. Maybe have Nero seeking more pieces/fragments of the 'Dark Angel', becoming more and more demonic until the Armor of Nelo Angelo overtakes him, giving birth to Vergil in a younger body.
I also would kill to have a DMC2 Dante using Ifrit and Vergil using Beowulf in a knock down drag out fist fight. But, if Vergil were to be reincarnated, that opens a huge plot whole for why Sparda wouldn't be reborn. Personally, that's why I was hoping high for DmC. Not for a reboot, but just a retelling in a more contemporary setting. To bring much needed context to the games, rather than content. Soooooooo I definitely just stumbled upon this and I'm kind of disappointed.
A good portion of you all sound like a bunch of jilted lovers. I feel like it's probably about time we all got over our pissy attitudes about how this isn't my DMC anymore. This is just some stoopy poopy DmC.
Just once I'd like to read a thread that has something constructive to say about this game. Story blows the original far out of the water.
I don't care if you liked the other one's more, DmC's was simply better written and it was way more coherent. While the original's was more simplistic, it certainly wasn't as well written. The back story is well explained and offers a slightly more interesting idea as to why Dante kicks so much ass. He's not just half human, he's half angel.
There's nothing wrong with being half human but if given the choice I'd definitely opt for the half angel half demon bit. The characters are plenty believable, you simply half to look a little more closely than them simply saying 'By god I'm changing for the better!' That's why they went through all the trouble of mo-capping their faces and expressions.
You can see Dante beginning to change and care more through his interactions with Kat. That's the whole reason she's even there. She's not just a love interest. Kat is Dante's first hand look at the potential humans have.
As for the people who think new Dante is an asshole, do what jesus would do and cowboy up: get over yourself. No he's not as clever as original Dante with his one liners, and yes he swears a lot. Consider for more than a few seconds that perhaps his bull-headed, sailor-mouth attitude was a way of showing just how raw this young Dante is. The only time he's ever actually tossing out his big mean F bombs is when he's about to gut a big ugly demon. Typically someone calling a demon a fat ass doesn't exactly equivocate to that someone also being an asshole. Chances are that demons feelings won't be hurt friends. Ninja Theory is making an obvious attempt at showing progress in Dante's character, through his lifestyle at the beginning of the game, the obvious engagements with Kat, Conversations about 'not giving a shit before,' and even something as shallow as his hair lengthening and lightening at the end.
They want you to see the change you just have to look a little more in depth than the original DMC's that simply spell everything out for you. Is Dante relate-able? Perhaps to all you rebels out there who don't know what to do with your life and would love to find a cause worth fighting for, sure.
I'd say that's a pretty broad sweeping relate-able trait. However, at the end of the day do you really expect to relate that much to a half demon/half angel, devil slayer, whose parents were brutally executed and imprisoned.probably not. At least not on any deeper level that the rebel looking for a cause idea.
Is the other Dante relate-able? Sorry I don't buy any of that garbage about there being some sort of relate-able shred to the original Dante's character. He was charming and a bad ass. That's about it. I loved the original Dante but I didn't love him because I just connected with him so well.
He was entertaining and that was the extent of his character's purpose. Anyone who thinks they really connect with the old Dante has some serious power/confidence issues they need to sort out because you're kidding yourself. And don't even get me started on the absurd japanese voice acting/screaming and hollering whenever they tried expressing some sort of extreme anguish (See DMC 1, dante holding trish's body: 'I should've been the one to fill your dark soul with LIIIIIIGGGGGGHHHHTTT!!!' ) Yikes, voice crack of the century for our macho, wise-cracking hero. And for all of you naysayers I am in fact a true fan of the original DMC's, all of them. However, I also recognize it had a really good run and it's peak was truly at Dante's Awakening. Stop comparing the too because they're not comparable.
They're literally set in different universes. Why would you contrast things from separate universes and expect them to be comparable. This thing is like any book movie or comic book movie. It's a different take on a classic concept and I'm interested to see what happens. So please, stop ruining my storytelling experience by littering the internet with your DMC whining. The original DMC was a beautiful series and it can rest in peace knowing it went out on a good note.
At least be grateful for that. Story blows the original far out of the water. I don't care if you liked the other one's more, DmC's was simply better written and it was way more coherent. While the original's was more simplistic, it certainly wasn't as well written.
The back story is well explained and offers a slightly more interesting idea as to why Dante kicks so much ass. He's not just half human, he's half angel. There's nothing wrong with being half human but if given the choice I'd definitely opt for the half angel half demon bit.
The characters are plenty believable, you simply half to look a little more closely than them simply saying 'By god I'm changing for the better!' That's why they went through all the trouble of mo-capping their faces and expressions. You can see Dante beginning to change and care more through his interactions with Kat. That's the whole reason she's even there. She's not just a love interest. Kat is Dante's first hand look at the potential humans have. Click to expand.No, no, no, no, no, no, no and once again no.
First off, I have absolutely no clue what you're even saying about staring at characters in slow motion, but if I really have to go to the effort of studying a character's expressions in order to deduce what they're feeling at that point in time, you've failed as a story writer. The point is to communicate the story to ME, not have me dig for some secret hidden meaning behind the characters' motivations (especially in a medium such as a video game, where I can't simply rewind or reread a certain section to catch something I missed). Secondly, DmC's story lacks any sense of coherency because it never shows any sense of believable character development. Donte goes straight from being a complete asshole to being this caring person who wants to protect humans. We never get a chance to find out why he changes.
He immediately dramatically changes from being a jerk to a good guy in the span of a single level where he gets flashbacks to his parents' death. That's not good character development. That's called being lazy. Want an example of believable character development? Take Miles Edgeworth, from the original Ace Attorney. He starts out as a ruthless prosecutor who only cares about whether he gets his guilty verdict or not. Victories are all that matter to him, and it's shown, as his corrupt methods give him a perfect win record throughout a seven year career.
Then he gets stunned when a rookie lawyer comes out of nowhere and hands him his first defeat. We get to watch as this first major event causes Edgeworth to rethink what's important to him, and his character begins to change. Then another major event happens, in which Edgeworth himself gets accused of murder, and the same rookie lawyer defends him successfully against a prosecutor who only cared about victories like Edgeworth did. We get to watch as Edgeworth is taken aback by what he knew was his own policy. This major event shakes Edgeworth's already fragile hold on his priorities, and he develops from someone who cares only about getting every defendant found guilty into someone who cares about finding the truth, regardless of victory or defeat in court. Now, compare that to DmC. What major event causes Dante to change his personality?
A visit to his parent's house, I suppose? That seems to be all it takes to convince him that he should join Vergil and Kat. He doesn't seem to care at all about anyone, and then after watching some flashbacks about parents that he never knew, he's a great guy who cares about people. It's poorly written and planned out. As for the people who think new Dante is an asshole, do what jesus would do and cowboy up: get over yourself. No he's not as clever as original Dante with his one liners, and yes he swears a lot. Consider for more than a few seconds that perhaps his bull-headed, sailor-mouth attitude was a way of showing just how raw this young Dante is.
The only time he's ever actually tossing out his big mean F bombs is when he's about to gut a big ugly demon. Typically someone calling a demon a fat ass doesn't exactly equivocate to that someone also being an asshole. Chances are that demons feelings won't be hurt friends. Ninja Theory is making an obvious attempt at showing progress in Dante's character, through his lifestyle at the beginning of the game, the obvious engagements with Kat, Conversations about 'not giving a shit before,' and even something as shallow as his hair lengthening and lightening at the end. They want you to see the change you just have to look a little more in depth than the original DMC's that simply spell everything out for you. Click to expand.No one's crying about Dante being an asshole or reporting him to the FCC; we're just simply saying it makes him a bad character.
The game tries to pass off constant pointless swearing as being cool; it's almost as if a 10 year old who finally learned swear words decided to stick as many of them as he could into one game. And as I said before, it's impossible to relate to any of the conversations Dante has with Kat since his supposed character development is so sudden unbelievable to begin with. Is Dante relate-able? Perhaps to all you rebels out there who don't know what to do with your life and would love to find a cause worth fighting for, sure. I'd say that's a pretty broad sweeping relate-able trait.
However, at the end of the day do you really expect to relate that much to a half demon/half angel, devil slayer, whose parents were brutally executed and imprisoned.probably not. At least not on any deeper level that the rebel looking for a cause idea. Is the other Dante relate-able? Sorry I don't buy any of that garbage about there being some sort of relate-able shred to the original Dante's character. He was charming and a bad ass. That's about it.
I loved the original Dante but I didn't love him because I just connected with him so well. He was entertaining and that was the extent of his character's purpose. Anyone who thinks they really connect with the old Dante has some serious power/confidence issues they need to sort out because you're kidding yourself. Click to expand.I don't think anyone believes that the old Dante is very relatable (although his policy of spouting silly one-liners is somewhat similar to several people I know), but that's the thing; he's not meant to be. He's meant to be the campy, carefree hero that's there to make you laugh and add a sense of silliness and randomness to contrast all the demons in the game that take themselves incredibly silly.
Neither Dante is a particularly relatable character, but the older Dante is certainly much funnier and much more likeable. He's crazy, over the top, and he's always a ton of fun, which makes him an excellent character for a game with a storyline that's really not meant to be taken all that seriously to begin with. DmC's story tries to take itself seriously (at least, most of the time) while still retaining a main character that acts silly and spouts bad one liners. The game suffers a bit of an identity crisis because of this. And yes, pretty much every one of the older DMC games does at points, with Dante's lines during DMC1's and DMC3's endings, and essentially the entirety of DMC2.
And for what it's worth, we all like to pretend those moments/game didn't happen. They're literally set in different universes.
Why would you contrast things from separate universes and expect them to be comparable. This thing is like any book movie or comic book movie. It's a different take on a classic concept and I'm interested to see what happens. So please, stop ruining my storytelling experience by littering the internet with your DMC whining. The original DMC was a beautiful series and it can rest in peace knowing it went out on a good note. At least be grateful for that.
Click to expand.Well, gee, I don't know, maybe because they called the game 'Devil May Cry?' I would expect a game named Devil May Cry to be comparable to that other series of games named Devil May Cry. You didn't write the story behind DmC (at least, I sincerely hope you didn't, or else some of the other people on this board might follow your IP address to your house and burn you alive), so it's not your storytelling experience. Even if it was, we have the right to voice our complaints about what we believe to be a mistake made by Capcom. That's how fan feedback works.
People voice their criticisms to the company, the company adjusts in a manner likewise to create a better game. And I might remind you that it was your decision to come on this board. If your experience with a video game is actually being ruined by what other people say, two things: First, I'd advise getting a thicker skin. Second, don't come to the board. No one's making you read our criticisms of the game. In regards to saying this games story blows the old ones out of the water, I'll just say this.
DMC3, for it's throwaway story, actually made its villain (Arkham) an actual credible villain and showed us how evil he actually was and why he needed to be stopped. DmC gives us a villain who stands in one room the whole game and talks about how evil he is, but never actually does anything evil. Mundus in DmC more or less just rides off of the fact that he's named Mundus, and thus the writers just assume you'll find him evil because he's got the same name as the bad guy in DMC1. Don't believe me? The same thing happens with Vergil. Vergil's villain-turn at the end of the game comes almost completely out of fucking nowhere from within the internal story, and you're just expected to go with it because he's Vergil and you know he's a bad guy from other games.
And holy fuck, lets not get into the internal plot holes of DmC alone. DMC stories past were basic, but they at least were solid and adhered to their own internal rules. Dante in the old games didn't conveniently learn and unlearn tricks when it was convenient to the plot in the old games at least. The Devil May Cry games do not need an especially deep story.
Simply a competent one that gets the characters from Point A to Point B. Give the characters a clear goal and a path riddled with obstacles for said goals.
I guess they could make Vergil the main antagonist (or do a 'shocking' revelation that he was the real mastermind or something) and give him the standard 'Blah blah blah power' But yeah, I generally agree with what most say and make the game more like the old series. Add some more polish and make the enemies more aggressive (you generally don't want your Rival Fight to have your boss literally walking circles around you if you simply stand still). Get rid of the barrier enemies since they're just a burden to fight. Less pretentious Edginess/Stickin' it to the man stuff and perhaps a soundtrack that seems less like an assault to the senses (Even if it's intentional, it's just a pain in the ass).
The folks at Ninja Theory should also probably learn to not try and tout themselves as champions of video game writing. Doing so will simply make the flaws stick out a lot more. They are not Obsidian and their other games were written by contracted writers so they can't quite make that claim. The bosses should be actually aggressive enemies that you feel like you're actually fighting rather than simply trying to get them into a vulnerable state so that you can slap them around.
It's not bad if you can daze them once in a while, but it shouldn't feel like you're fighting the boss of a Zelda game or some other platformer where you have to get them on their ass to do any real damage to them. And those are just some ideas. Basic, but hopefully functional.
It’s been 10 years since the original hacked, slashed and literally punctured its way into the hearts of thousands of unsuspecting PS2 gamers and in the process, introduced a new gaming icon for the new millennium, Dante. The concept was simple, you adopt the role of Dante, a witty but arrogant devil hunter who possesses unique sword welding abilities, as well as being accompanied by his trusty Dual pistols, Ebony & Ivory, as he begins he’s new enterprising business as, well, a devil hunter (duh), and it’s not long before our rugged rocker acquires his first customer in the form of a mysterious blonde haired beauty known only as Trish. But this seemingly docile lady (yeah right) hides some pretty interesting skills, from her wide range of exquisite acrobatic skills, her tendencies for launching motorcycle’s at unsuspecting shopkeepers and to her incredibly hugeumassets?
Not to mention the fact that she bares a striking resemblance to Dante’s mother, which is admittedly, a little weird. After Dante proves himself worthy in the eyes of this rather unconventional individual and presumably, charging her for her rather unnecessary demolition of his establishment, he sets off to the nefarious Mallet Island, where he encounters legions of demons who are eagerly prepared to skewer our white-haired hero. Ok, so the concept wasn’t as entirely simple as I previously stated, but who cares really?
Devil May Cry was prominently about eccentric enemies you could pierce countless times, accelerated action so fast it makes F1 seem pedestrian. It was about head banging your way past foes due to the immense Heavy Metal soundtrack that reverberated whenever battles ensued, before you ruthlessly chop down another giant devil that made you feel immensely superior. Devil May Cry was just exhilarating fun, so where did it all go so wrong? How did one the PlayStation’s newest stars end up playing second fiddle to the likes of Kratos?
The original was, and in many a fans opinion, is the strongest in the series. It introduced a world of hellish creatures and rather contorted enemies that you could subdue, just by repeatedly hammering 2 buttons. But the gratification you felt from this very simplistic approach was strangely overwhelming, and it was this same sense of self-satisfaction that alluded it’s less than impressive sequel, DMC 2. Was it as bad as we all remembered? Or was it that we as fans, unjustly heaped too much expectation on Capcom to produce another hack and slash extravaganza? Ok, no, it was just total cack.
For one, Dante was completely devoid of the same charisma, humour and personality that had charmed us in his first outing, and was replaced by a tiresome, formulaic persona that lacked any substance and presence. By altering one of the key elements of a popular character, your already alienating your fans, which is a HUGE mistake, but this wasnt the only problem. Dante was accompanied by a female partner who made as much of an impact on the DMC universe as a punch from Elmo, her name was.um.hm.Laura? No, that’s not right.Lara? No, that’s the other one, well whatever her name is, she was a frankly forgettable character. The gothic atmosphere that constantly unnerved you from the previous installment was completely nonexistent, enemies were poorly designed (not that anyone would remember), but most importantly, DMC 2 was boring.
Somehow DMC 2 made escaping from a burning building, while being pursued by a mutated helicopter as mundane as a bus drive, dull (shame on you). The fact is, DMC 2 was completely misguided, and it wasnt just hindered by one or two overriding factors, but it had many aspects that contributed to its inevitable downfall, it was just a collective mess, and as the developer would acknowledge, a regrettable one, but one they rectified in the 3rd. Devil May Cry 3 is my personal highlight in the series. It reinvigorated the series with a much-needed injection of pace, fun and entertaining characters/villains, that completely eradicated the sour memory left by the aptly named #2.
The younger and more arrogant Dante really helped push the game above the original by exploring more into the events that led to him becoming a devil hunter, coupled with the continuing rivalry between him and his more villainous brother, Virgil. The new female lead, Lady, was a welcome addition to the growing cast of DMC characters.
Her Wiley nature, total loathing for demons, her complete disregard for Dante and her overwhelming desire to see both vanquished, made Lady a powerful, well, lady, (that and the cumbersome bazooka she somehow managed to drag around). DMC 3 was great in all the ways 2 was not, epic boss fights, the gothic look and feel of the original and the most engrossing combat in the series to date, I mean come on, where else will you see a topless, white follicle, devil hunter kill numerous foes with pool balls, whilst, consuming a slice of pizza?! Devil May Cry 4 continued in the same direction as its predecessor, sort of. Although vast elements of the gameplay remained intact and the environments retained the same looks as in previous instalments, the game did falter in one respect, Nero. To me, it seemed completely irrelevant to introduce a protagonist who looks exactly the same as Dante, but with less of a personality, and with no explanation for this striking resemblance. For the majority of the game, Nero was an insufferable bore constantly shrieking KYRIE throughout his expansive journey, with as much charisma as a sloth in a drug induced coma. Sure Nero’s magical blue arm was impressive and made combat elements more intuitive and fun, but you couldn’t help yearning for Dante to arrive and lighten up the proceedings, it’s the equivalent of playing as Peter Parker when you could be playing as Spider-man.
DMC 4 was also impeded by the repetitive boss battles, not boring, just repetitive, sometimes forcing you to defeat the same enemies 3 times! DMC 4 shouldn’t be regarded as the worst, but nor should it be considered as great, just satisfactory. All in all, Devil May Cry has had turbulent history with an equal amount of highs and lows, and its due to the series inconsistencies that DMC isn’t as popular as it should’ve been, which is a shame. With the impending release of a new concept of DMC though, you do feel that the series is relying heavily on the success of this imagining, and we can only hope that this formerly great series can be salvaged.crosses fingers. Don’t judge a game too harshly before you’ve played it. I’ll admit I’m not convinced that the new vision for Dante will work, but I’m more that happy to be proved wrong.
Let’s give it a chance. Click the link to watch some gameplay footage for the upcoming DMC and let me know what you think. 'Do you like insightful and relevant gaming sites?
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